Top Document: REPOST: Artificial Intelligence FAQ: General Questions & Answers 1/6 [Monthly posting] Previous Document: [1-9] What's the difference between "classical" AI and Next Document: [1-11] I'm a student considering further study AI. What information is there for me? See reader questions & answers on this topic! - Help others by sharing your knowledge This is the start of a simple glossary of short definitions for AI terminology. The purpose is not to present the gorey details, but give ageneral idea. A*: A search algorithm to find the shortest path through a search space to a goal state using a heuristic. See 'search', 'problem space', 'Admissibility', and 'heuristic'. Admissibility: An admissible search algorithm is one that is guaranteed to find an optimal path from the start node to a goal node, if one exists. In A* search, an admissible heuristic is one that never overestimates the distance remaining from the current node to the goal. Agent: "Anything that can can be viewed a perceiving its environment through sensors and acting upon that environment through effectors." [Russel, Norvig 1995] ai: A three-toed sloth of genus Bradypus. This forest-dwelling animal eats the leaves of the trumpet-tree and sounds a high-pitched squeal when disturbed. (Based on the Random House dictionary definition.) Alpha-Beta Pruning: A method of limiting search in the MiniMax algorithm. The coolest thing you learn in an undergraduate course. If done optimally, it reduces the branching factor from B to the square root of B. Animat Approach: The design and study of simulated animals or adaptive real robots inspired by animals. (From www-poleia.lip6.fr/ANIMATLAB - click on "English page") Backward Chaining: In a logic system, reasoning from a query to the data. See Forward chaining. Belief Network (also Bayesian Network): A mechanism for representing probabilistic knowledge. Inference algorithms in belief networks use the structure of the network to generate inferences effeciently (compared to joint probability distributions over all the variables). Breadth-first Search: An uninformed search algorithm where the shallowest node in the search tree is expanded first. Case-based Reasoning: Technique whereby "cases" similar to the current problem are retrieved and their "solutions" modified to work on the current problem. Closed World Assumption: The assumption that if a system has no knowledge about a query, it is false. Computational Linguistics: The branch of AI that deals with understanding human language. Also called natural language processing. Data Mining: Also known as Knowledge Discovery in Databases (KDD) was been defined as "The nontrivial extraction of implicit, previously unknown, and potentially useful information from data" in Frawley and Piatetsky-Shapiro's overview. It uses machine learning, statistical and visualization techniques to discover and present knowledge in a form which is easily comprehensible to humans. Depth-first Search: An uninformed search algorithm, where the deepest non-terminal node is expanded first. Embodiment: An approach to Artificial Intelligence that maintains that the only way to create general intelligence is to use programs with 'bodies' in the real world (i.e. robots). It is an extreme form of Situatedness, first and most strongly put forth by Rod Brooks at MIT. Evaluation Function: A function applied to a game state to generate a guess as to who is winning. Used by Minimax when the game tree is too large to be searched exhaustively. Forward Chaining: In a logic system, reasoning from facts to conclusions. See Backward Chaining Fuzzy Logic: In Fuzzy Logic, truth values are real values in the closed interval [0..1]. The definitions of the boolean operators are extended to fit this continuous domain. By avoiding discrete truth-values, Fuzzy Logic avoids some of the problems inherent in either-or judgments and yields natural interpretations of utterances like "very hot". Fuzzy Logic has applications in control theory. Heuristic: The dictionary defines it as a method that serves as an aid to problem solving. It is sometimes defined as any 'rule of thumb'. Technically, a heuristic is a function that takes a state as input and outputs a value for that state- often as a guess of how far away that state is from the goal state. See also: Admissibility, Search. Information Extraction: Getting computer-understanable information from human-readable (ie natural language) documents. Iterative Deepening: An uninformed search that combines good properties of Depth-fisrt and Breadth-first search. Iterative Deepening A*: The ideas of iterative deepening applied to A*. Language Acquisition: A relatively new sub-branch of AI; traditionally computational linguists tried to make computers understand human language by giving the computer grammar rules. Language acquisition is a technique for the computer to generate the grammar rules itself. Machine Learning: A field of AI concerned with programs that learn. It includes Reinforcement Learning and Neural Networks among many other fields. MiniMax: An algorithm for game playing in games with perfect information. See alpha-beta pruning. Modus Ponens: An inference rule that says: if you know x and you know that 'If x is true then y is true' then you can conclude y. Nonlinear Planning: A planning paradigm which does not enforce a total (linear) ordering on the components of a plan. Natural Language (NL): Evolved languages that humans use to communicate with one another. Natural Language Queries: Using human language to get information from a database. Partial Order Planner: A planner that only orders steps that need to be ordered, and leaves unordered any steps that can be done in any order. Planning: A field of AI concerned with systems that constuct sequences of actions to acheive goals in real-world-like environments. Problem Space (also State Space): The formulation of an AI problem into states and operators. There is usually a start state and a goal state. The problem space is searched to find a solution. Search: The finding of a path from a start state to a goal state. See 'Admissibility', 'Problem Space', and 'Heuristic'. Situatedness: The property of an AI program being located in an environment that it senses. Via its actions, the program can select its sensation input, as well as change its environment. Situatedness is often considered necessary in the Animat approach. Some researchers claim that situatedness is key to understanding general intelligence. (see Embodiment) Strong AI: Claim that computers can be made to actually think, just like human beings do. More precisely, the claim that there exists a class of computer programs, such that any implementation of such a program is really thinking. Unification: The process of finding a substitution (an assignment of constants and variables to variables) that makes two logical statements look the same. Validation: The process of confirming that one's model uses measureable inputs and produces output that can be used to make decisions about the real world. Verification: The process of confirming that an implemented model works as intended. Weak AI: Claim that computers are important tools in the modeling and simulation of human activity. User Contributions:Comment about this article, ask questions, or add new information about this topic:Top Document: REPOST: Artificial Intelligence FAQ: General Questions & Answers 1/6 [Monthly posting] Previous Document: [1-9] What's the difference between "classical" AI and Next Document: [1-11] I'm a student considering further study AI. What information is there for me? Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Part7 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: crabbe@usna.edu, adubey@netscape.net
Last Update March 27 2014 @ 02:11 PM
|
english essay writer https://essaywritingservicehelp.com unique college essay https://englishessayhelp.com