Top Document: sci.virtual-worlds Visual Displays FAQ Previous Document: News Headers Next Document: -2- Head Based or Head Mounted Displays (HMD) Vendors See reader questions & answers on this topic! - Help others by sharing your knowledge CAVE (TM): CAVE Automatic Virtual Environment, a projection-based virtual environment system that surrounds the viewer with up to four screens and allows both physical and virtual objects to occupy the same space. The CAVE is trademarked by the University of Illinois. head-coupled: Displays or robotic actions that are activated by head motion through a head tracking device. head mounted display (HMD): A set of goggles or a helmet with tiny monitors in front of each eye to generate images seen by the wearer as three-dimensional. Often the HMD is combined with a head tracker so that the images displayed in the HMD change as the head moves. (from Mancetta, Carol and Blade, R.A. Glossary of.Virtual Reality Terminology. http://ijvr.uccs.edu/manetta.htm) monocular displays: display for one eye. see through display: display that allows wear to see the virtual image superimposed over the real world. The wearer can "see through" the virtual image. (from Mancetta, Carol and Blade, R.A. Glossary of.Virtual Reality Terminology. http://ijvr.uccs.edu/manetta.htm) SID: Spatially Immersive Display: Spatially immersive displays utilize wrap-around (panoramic) video displays to create an unencumbered, ultra-wide field of view, walk-in immersive environment. Displays are typically produced by front or rear surface video projection onto cylinder, dome, torus, or rectilinear screens. High resolution over a wide field-of-view can be maintained by projecting multiple video ports which are tiled or soft-edge blended over the screen surface to create a continuous, seamless or near-seamless, geometrically correct image when properly rendered. SIDs may or may not utilize stereoscopy or head-tracking depending on application requirements. (definition courtesy of Ed Lanz, Spitz Inc.) shutter glasses: Glasses that alternately block out the left and right eye views in synchrony with the computer display of left and right eye images to provide stereoscopic images on the computer screen. (from Mancetta, Carol and Blade, R.A. Glossary of.Virtual Reality Terminology. http://ijvr.uccs.edu/manetta.htm) Virtual Model Displays: Projected image tables that use headtracking and shutter glasses to render 3D models with appropriate motion parallax to appear to have a real presence on a tabletop or vertical surface. While head tracking devices, haptic displays and SIGs are useful for exploring virtual environments, VMDs are most valuable for working with virtual objects or models that fit on a tabletop in the "real world." Less immersive than other types of displays, VMDs are extremely effective when the goal of the system is to establish a sense that an object exists and is positioned relative to an observer and an environment. Known as "object-presence," this effect requires high fidelity images and cues related to the object. It is significantly enhanced when interaction with the virtual object is possible. wearable computing: Wearable computing hopes to shatter this myth of how a computer should be used. A person's computer should be worn, much as eyeglasses or clothing are worn, and interact with the user based on the context of the situation. With heads-up displays, unobtrusive input devices, personal wireless local area networks, and a host of other context sensing and communication tools, the wearable computer can act as an intelligent assistant, whether it be through a Remembrance Agent, augmented reality, or intellectual collectives. (from the MIT Wearable Computing WWW page) User Contributions:Top Document: sci.virtual-worlds Visual Displays FAQ Previous Document: News Headers Next Document: -2- Head Based or Head Mounted Displays (HMD) Vendors Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: "Sci.Virtual-Worlds" <scivw@hitl.washington.edu>
Last Update March 27 2014 @ 02:12 PM
|
Comment about this article, ask questions, or add new information about this topic: