Search the FAQ Archives

3 - A - B - C - D - E - F - G - H - I - J - K - L - M
N - O - P - Q - R - S - T - U - V - W - X - Y - Z
faqs.org - Internet FAQ Archives

rec.sport.table-soccer FAQ8 - Subbuteo FISTF Rules of Play


[ Usenet FAQs | Web FAQs | Documents | RFC Index | Forum archive ]
Archive-name: sports/table-soccer/subbuteo-fistf-rules
Rec-sport-table-soccer-archive-name: subbuteo-fistf-rules
Posting-Frequency: monthly
Last-modified: 1999/06/23
Copyright: (c) 1999 FISTF
URL: http://www.foosballheaven.com
Version: 1.0

See reader questions & answers on this topic! - Help others by sharing your knowledge
*****************************************
The Rec.sport.table-soccer FAQ 8
Subbuteo FISTF Rules of Play
Version 1.0             06/23/1999
*****************************************
Vincent Coppenolle, Vincent.CoppenolleSPAMNOT@abb.be
Indoor rules by Willy Hofmann
Copyright: (c) 1999 The Federation of International Sports
     Table Football (FISTF)

            Reproduced with the permission of the FISTF.
            Please direct correspondence to:
            Vincent Coppenolle, Vincent.Coppenolle@abb.be of the =
FISTF.

            FISTF Home Page: http://speedy.udg.es/~GA5442/unofsub.html



           Subbuteo FAQs and Subbuteo Links are found at the
           Subbuteo page at Rob's Foosball Heaven at:

            http://www.foosballheaven.com



__________________________________________________________





TABLE OF CONTENTS

Part I.  LEXICON AND DEFINITIONS  
    1. Ball in or out of the game  
    2. Base    
    3. Distance  
    4. Field playing figure  
    5. Figure
    6. Match    
    7. Passing a line  
    8. Player  
    9. Playing area  
    10. Playing board  
    11. Playing figure  
    12. Playing surface  
    13. Team  

Part II.  SPORTS RULES OF THE GAME  
    Rule 1: Manipulation of the playing figures  
         1.1. Flicking  
         1.2. Illegal flicking  
         1.3. Position of the player
         1.4. Polishing of playing figures  
         1.5. Number of playing figures
    Rule 2: Placing, raising and substituting of playing figures  
         2.1. Placing playing figures that passed a line of 
                        the playing area
         2.2. Placing of playing figures in the goal-area  
    2.3. Placing of playing figures that should be put at 
                   the same place on the playing surface  
         2.4. Raising playing figures  
         2.5. Substitution of playing figures
    Rule 3: Duration of the game
         3.1. Match time  
         3.2. Added time  
         3.3. Sudden death / shoot-out  
   Rule 4: Flick-off  
         4.1. Definition
         4.2. Procedure for taking a flick-off  
   Rule 5: Attacking  
         5.1 Attacker  
         5.2 Attacking  
         5.3. Foul play by the attacker  
         5.4. Limited flick  
   Rule 6: Defending  
         6.1. Defender  
         6.2. Defending - block-flick  
   Rule 7: Scoring a goal  
         7.1. Correct scoring  
         7.2. Incorrect scoring  
         7.3. Own goal  
   Rule 8: Goalkeeping  
         8.1 Manipulation  
         8.2. Positioning  
         8.3. Substitution  
   Rule 9: Spare-goalkeeping  
         9.1. Application  
         9.2. Removing  
   Rule 10: Foul-play and misconduct  
         10.1. Yellow card  
         10.2. Orange card  
         10.3. Red card  
         10.4. Finger-foul  
         10.5. Handball  
         10.6. Obstruction  
         10.7. Misconduct  
         10.8. Time wasting  
         10.9. Illegal behavior  
   Rule 11: Free-flick  
         11.1. Definition  
         11.2. Procedure for taking a free-flick  
   Rule 12: Penalty-flick  
         12.1. Definition  
         12.2. Procedure for taking a penalty-flick  
   Rule 13: Offside  
         13.1. Definition  
         13.2. Passive offside  
         13.3. Tick-flick  
         13.4. Procedure for taking a tick-flick  
   Rule 14: Flick-in  
         14.1. Definition  
         14.2. Procedure for taking a flick-in  
   Rule 15: Goal-flick  
         15.1. Definition  
         15.2. Procedure for taking a goal-flick  
   Rule 16: Corner-flick  
         16.1. Definition  
         16.2. Procedure for taking a corner-flick  
   Rule 17: Shoot-out  
         17.1. Definition  
         17.2. Procedure for each shot  

Part III.  EQUIPMENT REGULATIONS  
   Rule 1: Playing board  
         1.1. Playing surface  
         1.2. Playing-area
   Rule 2: Goals  
   Rule 3: Ball  
   Rule 4: The playing figures  
         4.1. Dimensions  
         4.2. Composition  
         4.3. Homologation  
   Rule 5: Goalkeeper  
         5.1. Dimensions of the goalkeeper figure  
         5.2. Dimensions of the goalkeeper-rod
         5.3. Homologation

Part IV.  REFEREE'S GUIDE  
   Rule 1: Referee's obligations  
   Rule 2: Linesman  

Part V.  ADDITIONAL INDOOR SPORTS TABLE FOOTBALL PLAYING RULES


_______________________________________________________________________=


Part I.  LEXICON AND DEFINITIONS

  1. BALL IN OR OUT OF THE GAME
       The ball is in the game at all times after the referee has =
given 
       the signal to commence or to continue unless:

    1.1.  the ball has completely passed the goal- or touchline 
    1.2.  an offense has been stated by the referee and the 
                    offended player does not request to play on.
    1.3.  the game has been interrupted by the referee in the 
                    following situations:
    1.3.1.  Rule 2.1: Placing and raising of playing figures: If 
              the ball is stationary, the referee interrupts the game 
              and places figures according to the rules and allows 
              the defender time to take an untaken block-flick.
    1.3.2.  Rule 5.4: Limited flick: If the attacker, when 
              attempting to flick a playing figure at the ball, needs 
              to take up a position behind the board that requires 
              the defender to move out of convenient reach of the 
              goalkeeper, the referee shall allow the attacker to 
              make his/her flick, then allow the defender time to 
              take his/her block-flick.
    1.3.3.  Rule 8.3: Substitution of the goalkeeper: A broken or 
              damaged goalkeeper may be substituted at any time of 
              the game providing the ball is stationary. After the 
              player has announced his intention to substitute the 
              broken goalkeeper, the referee shall check if the 
              replacing goalkeeper fulfills the defined regulations, 
              then allow the defender to take an untaken block-flick.


  2. BASE
       The base is the bottom part of a playing figure. The base of a 
       playing figure allows it to slide or move forward on the =
playing 
       surface.


  3. DISTANCE
       On the occasions of a free-flick, penalty-flick, corner-flick, 
       flick-in or goal-flick, the offended player may claim 
       "distance", if any opposing playing figure is positioned too 
       close to the ball after all the positional flicks have been 
       taken. The following measures are the required minimum =
distance 
       between the nearest edges outside the relevant playing figure 
       and the ball when viewed directly from above. 
_______________________________________________________________________=

Phase                       Minimum distance
_______________________________________________________________________=

Flick-in        40 mm between defending figures and the ball
Free-flick      Idem
Penalty-flick   All playing figures except the penalty taker and 
                  the goalkeeper are to be positioned off the
                  regarded penalty- area and its semi-circle.
Corner-flick    90 mm between defending figures and the ball
Goal-flick      The playing figures are to be positioned with a 
                  minimum distance of 20 mm between any defending and 
                  attacking playing figure. All playing figures =
except 
                  the goalkeeper and the goal-flick taker are to be 
                  positioned outside the penalty-area where the goal-
                  flick is being taken. 
_______________________________________________________________________=


       The referee shall move all defending playing figures from the 
       ball by following the axis of the playing figures' position to 
       the ball. However, the playing figures should not be moved off 
       the playing-area more than 1 mm or into the goal-area or to 
       touch the goal-area line. See rule 2.1.1 and 2.1.2.



  4. FIELD PLAYING FIGURE
       Field playing figures are all playing figures of a player 
       excluding the spare-goalkeeper and the goalkeeper.


  5. FIGURE
       The figure is the upper part of a playing figure that is =
firmly 
       fixed to the playing figure's base and shall represent a human 
       body.


  6. MATCH
       In a match of sports table football, two players face each =
other 
       by following the FISTF rules and regulations. At the end of =
the 
       match, the player who has scored more goals than his/her 
       opponent wins the match.

  7. PASSING A LINE
       The ball or the playing figure has completely passed a line =
when 
       the referee is able to see green between the ball or the =
playing 
       figure and the line when viewed from directly above. 


  8. PLAYER
       The player is the physical person who plays a match of sports 
       table football by following the FISTF rules and regulations.


  9. PLAYING AREA
       The area within the goal- or touchlines of the playing surface 
       is called the playing-area.
                

  10. PLAYING BOARD
       The playing board consists of hardboard or similar material =
with 
       a playing surface properly fixed, two goals and is surrounded =
by 
       a fence or other barrier.
                

  11. PLAYING FIGURE
       Playing figures are used to flick and shall consist of a =
figure 
       and a base. 


  12. PLAYING SURFACE
       The playing surface shall be a rectangle and consist of a =
smooth 
       pitch cloth with the defined printed lines to play =
conventional 
       or indoor sports table football.


  13. TEAM
       A team consists of basically four players who are playing 
       against the same number of players of another team on an equal 
       number of playing boards. At the end of a match between two 
       teams, the achieved points and eventually the accumulated goal 
       difference are considered to determine the final result.


____________________________________________________________________




Part II.  SPORTS RULES OF THE GAME

   Rule 1: Manipulation of the playing figures
    1.1.  Flicking
    1.1.1.  A playing figure shall be propelled by placing the 
              index or middle finger of either hand by the playing 
              figure and flicking with the nail of the finger against 
              the playing figure's base. 
    1.1.2.  Playing figures must not be knocked, pushed, nudged or 
              scraped along nor may any leverage be gained other than 
              from the playing surface. The flicked playing figure 
              shall instantaneously leave the nail of the used 
              finger. The player's hand and lower forearm may not 
              move during the flick. Propelling the figure without 
              touching the playing figure's base is not allowed. 

              When the offense occurs: 
              Referee=B9s expression: Incorrect flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending 
                    player has flicked incorrectly. See rule 11.
              b.  Free-flick from the penalty-spot if the 
                    offense has been committed in the penalty-
                    area. See rule 11.1.
    1.1.3.  Handicapped people with no adequate index or middle 
              finger may use any other finger to flick.
    1.1.4.  A flick is considered taken if a player has touched any 
              part of any playing figure.
    1.2.  Illegal flicking
            Neither player can flick a playing figure if they are not 
            allowed to take a flick or if the playing figure is lying
            down or is entangled.

            When the offense occurs: 
            Referee=B9s expression: Illegal flicking - free-flick
            Punishment:
              a.  Free-flick from where the offending 
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the 
                    offense has been committed in the penalty-
                    area. See rule 11.1.

    1.3.  Position of the player
    1.3.1.  The players are allowed to touch the playing board=B9s 
              barrier in order to keep balance. However, neither 
              player is allowed: 
    1.3.1.1.  To put both hands on or above the playing-area at the 
                same time. 
    1.3.1.2.  To lean on or push the playing board in order to 
                destabilize it. 

                When the offense occurs: 
                Referee=B9s expression: 
                    Physical foul position - free-flick
                Punishment:
                a.  Free-flick from where the ball is 
                     positioned at the moment of the offense. 
                     See rule 11.

                b.  Free-flick from the penalty-spot if the 
                     ball has been positioned in the penalty-
                     area at the moment of the offense. See rule 11.1.

    1.3.2.  It is allowed to use the goalkeeper and flick at the 
                same time.
    1.4.  Polishing of playing figures
    1.4.1.  The playing figures' bases may be polished with any 
              desired means. The playing figures may be polished 
              before the game or during the half-time break.
    1.4.2.  Providing the game is not interrupted or delayed, the 
              playing figures may be polished also during the game in 
              situations where a player is allowed to pick up playing 
              figures for goal-flick, flick-off, flick-in, free-
              flick, corner-flick, penalty-flick or if a playing 
              figure has fallen off the playing board. To polish 
              playing figures during the game on the defined 
              occasions, it is recommended to attach the polish cloth 
              to the player's belt.
    1.4.3.  Between the end of full time and the beginning of the 
              sudden death extra-time, the referee shall allow the 
              players to polish their playing figures briefly. No 
              Extensive polish procedure is allowed.

              When the offense occurs: 
              Referee=B9s expression: Time wasting - free-flick
              Punishment:  See rule 10.

    1.5.  Number of playing figures
            Each player shall use a maximum of 10 playing figures,
            excluding the goalkeeper and the spare-goalkeeper.

             When the offense occurs: 
             Referee=B9s expression: Illegal playing figure 
                 number - free-flick
             Punishment:
             a.  Free-flick from the penalty spot of the 
                   offending player. See rule 11.
             b.  If a player uses more than 10 playing 
                   figures the referee shall immediately 
                   interrupt the game in order to reduce the 
                   number of the offending player's playing 
                   figures for the rest of the match by twice 
                   the number of playing figures exceeding the 
                   limit. Thereby, the referee shall remove 
                   the playing figures that are closest to the 
                   ball but not the goalkeeper or the spare-
                   goalkeeper. Then, the referee shall give 
                   the signal for the game to continue by 
                   stating: =B3play !=B2


   Rule 2: Placing, raising and substituting of playing figures

    2.1.  Placing playing figures that passed a line of the 
            playing area
    2.1.1.  Placing playing figures that left the playing area, but 
              not the playing surface
    2.1.1.1.  A playing figure that has passed the touch- or goalline 
                without leaving the playing surface stays where it 
                stopped and remains in play. The figure may be played 
                at any time. 
    2.1.1.2.  If the playing figure remains at 21 mm or less from the 
                line, which is less than the diameter of the ball, it 
                is possible to force a flick-in, corner flick or goal 
                flick on this figure. If the playing figure is at 22 =
mm 
                or more from the line, it is not possible to force =
any 
                flick-in, corner flick or goal flick on this figure. 
    2.1.1.3.  In order to be absolutely sure if it is possible to 
                force or not, the attacker, providing the ball is 
                stationnary, may ask the referee if a defending =
playing 
                figure may be forced upon. In that case, the =
following 
                procedure has to be followed: 

                Referee=B9s expression: Verifying forcing possibility =
! 
                Referee=B9s action
                a.  The referee interrupts the game and 
                     allows an untaken block-flick to be taken.
                b.  He measures the distance between the 
                     figure and the line with a reserve ball or 
                     a special card 22 mm wide, then inform the 
                     players if it is possible to force or not 
                     on the regarded playing figure. 
                c.  The referee shall give the signal for 
                     the game to continue by stating: =B3play !=B2

    2.1.1.4.  If the attacker did not ask if it was possible to force 
                on a playing figure before trying to do so, and if =
the 
                referee has the slightest doubt on the fact that it =
was 
                possible to force, he will decide against the =
attacker. 
    2.1.2.  Placing playing figures that left the playing surface, 
              but not the playing board, without touching the 
              barriers
    2.1.2.1.  A playing figure that has left the playing surface and 
                remains on the playing board without hitting the 
                barrier shall be placed by the referee on the =
internal 
                limit of the playing surface, off the nearer touch- =
or 
                goalline level to where it has come to rest, as soon =
as 
                the ball is stationary. 
    2.1.2.2.  After it has stopped out of the playing surface, a 
                playing figure is not in play and cannot be used =
again 
                until it has been positionned by the referee as 
                described above. 
    2.1.2.3.  A figure is considered as having left the playing 
                surface as soon as any part of its base touches the 
                playing board. 
    2.1.2.4.  Temporarily leaving the playing surface by a playing 
                figure is accepted if it does not rebound off the 
                barriers. The figure may then be played normally. 
    2.1.2.5.  The following procedure must be followed immediately 
                when the ball becomes stationnary: 

                Referee=B9s expression: Placing !
                Referee=B9s action
                a.  The referee interrupts the game and 
                     places/raises the playing figures. 
                b.  The referee allows an untaken block-
                     flick to be taken.
                c.  The referee shall give the signal for 
                     the game to continue by stating: =B3play !=B2 

    2.1.2.6.  If either player violates the above mentioned 
                procedure: 

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1. 

    2.1.2.7.  As the playing figure is placed at more than 21 mm from 
                the line, it is not possible to force any flick-in, 
                corner flick or goal flick on this figure. 
    2.1.3.  Placing playing figures that rebound off the 
                barriers,but do not leave the playing board
    2.1.3.1.  A playing figure that has rebounded off the barriers 
                 shall be placed by the referee on the internal limit
                 of the playing surface, off the nearer touch- or 
                 goalline level to where it has come to rest as soon =
as
                 the ball is stationary.
    2.1.3.2.  After rebounding off the barriers, a playing figure is 
                 not in play and cannot be used again until it has =
been 
                 positionned by the referee as described above.
    2.1.3.3.  After rebounding off the barriers, a playing figure is 
                 not allowed to interfere with play and touch any 
                 playing figure and/or the ball before it has been 
                 placed correctly.

                 When the offense occurs: 
                 Referee=B9s expression: Rebound - back / free-flick
                 Punishment:
                 a.  Back for touching a stationary playing 
                       figure and/or the stationary ball. If back 
                       is claimed the referee shall replace all 
                       affected playing figures and/or the ball to 
                       their previous positions and allow an 
                       untaken block-flick to be taken. Then, the 
                       referee shall give the signal for the game 
                       to continue by stating: play!
                 b.  Free-flick from where the illegally 
                       rebounded playing figure has touched a 
                       moving playing figure and/or the moving 
                       ball. See rule 11.
                 c.  Free-flick from the penalty-spot if the 
                       illegally rebounded playing figure has 
                       touched a moving playing figure and/or the 
                       moving ball in the penalty-area. See rule 11.1.

    2.1.3.4.  If a rebounded playing figure comes to rest on the 
                playing area and is touched by the ball before it =
could 
                have been placed correctly, possession of the ball 
                shall not be interfered as the playing figure is 
                considered to be a neutral object. 
    2.1.3.5.  The same procedure as point 2.1.2. has to be used to 
                place the playing figure. 
    2.1.3.6.  As the playing figure is placed at more than 21 mm from 
                the line, it is not possible to force any flick-in, 
                corner flick or goal flick on this figure. 
    2.1.4.  Placing playing figures that left the playing board
    2.1.4.1.  Providing the ball is stationary, a playing figure that 
                has left the playing board shall be placed by the 
                referee on the internal limit of the playing surface, 
                off the touchline on the side where it has left the 
                playing board, at the height of the middle-line. 
    2.1.4.2.  The same procedure as point 2.1.2. has to be used to 
                place the playing figure. 
    2.1.4.3.  As the playing figure is placed at more than 21 mm from 
                the touchline, and as the figure is not completely in =
a 
                zone, it is not possible to force any flick-in on =
this 
                figure. 
    2.2.  Placing of playing figures in the goal-area
    2.2.1.  Providing the ball is stationary, a playing figure 
                positioned in the goal-area, goal-mouth or touching =
the 
                goal-area lines shall be placed by the referee 1 mm =
off 
                the goal-area forward in the penalty-area 
                perpendicularly to the goalline.
    2.2.2.  Playing figures shall remain positioned in the goal-
                area when the goalkeeper of that specific goal-area =
is 
                replaced by the spare-goalkeeper. However, if a =
playing 
                figure is positioned completely in the goal-mouth the 
                referee shall place it 1 mm off the goal-area forward 
                in the penalty-area perpendicularly to the goalline.
    2.3.  Placing of playing figures that should be put at the 
                same place on the playing surface
                  If some kind of obstacle does not allow to place a 
                playing figure in accordance with the positionning 
                Rules, this figure will be placed 1 mm off this 
                obstacle, in the direction of its own goal, or in the 
                direction of the corner if the figure had to be =
placed 
                off the goalline. 
    2.4.  Raising playing figures
    2.4.1.  Providing the ball is stationary, a playing figure 
                lying down must be put upright by the referee. To put =
a 
                lying playing figure upright the junction of the =
lying 
                playing figure's base with the playing surface shall =
be 
                used as a fixed point when standing up the playing 
                figure.
    2.4.2.  The same procedure as point 2.1.2. has to be used to 
                place the playing figure. 
    2.4.3.  Providing the ball is stationary, entangled playing 
                figures shall be taken apart and placed by the =
referee 
                1 mm next to each other.
    2.5.  Substitution of playing figures
    2.5.1.  Damaged or broken playing figures may not be used and 
                must be substituted. During playing time maximum 3 
                playing figures may be substituted as long as the 
                replacement playing figures are equally colored and =
of 
                the same composition.
    2.5.2.  Playing figures can only be substituted at the occasion 
                of a goal-flick, corner-flick, flick-in, free-flick, 
                penalty-flick or if a goal has been scored.

                Procedure: 
                Player=B9s expression: Substitution !
                Referee=B9s action:
                     The referee checks if the replacement playing 
                     figure fulfills the defined regulations and 
                     places it at the last position of the 
                     substituted playing figure=B9s base. Then, the 
                     referee shall give the signal for the game to 
                     continue by stating: play!

    2.5.3.  The referee shall add lost time caused by the 
                substitution of playing figures as extra time at the 
                end of the regarded interval.
    2.5.4.  It is also allowed to change one=B9s entire team of 
                playing figures at half-time. The color and type of =
the 
                plaing figures may be different from the ones used in 
                the first half, but must still fulfill the =
requirements 
                of rule 4.1 and the Equipment Regulations. 


   Rule 3: Duration of the game

    3.1.  Match time
    3.1.1.  The duration of the game shall consist of two periods 
                of fifteen minutes each. The half time interval shall 
                be 3-5 minutes. The referee shall be the sole match 
                timer, keeping track with his own watch.
    3.1.2.  The players are allowed to use their individual time 
                device. Each player's time device shall not interfere 
                with or disturb the match by sound or position. The 
                referee shall give no importance to a player's time 
                device, and has the right to ask the player(s) to 
                remove it if he thinks it can disturb the game. 
    3.2.  Added time
    3.2.1.  In case of substitution of a playing figure or 
                goalkeeper, a delaying interruption of the match or =
in 
                case of time wasting by either player, the referee 
                shall add lost time at the end of the affected =
period. 
                See rule 10.8.
    3.2.2.  At the end of normal time, the referee shall announce 
                how long extra time will last. Thereby, it may occur 
                that the extra time is extended based on occurrences 
                during the extra time.
    3.2.3.  The referee shall add time at the end of a period to 
                allow a penalty-flick to be taken. See rule 12.
    3.3.  Sudden death / shoot-out
    3.3.1.  Individual competition
    3.3.1.1.  If in knock-out competitions the score of a match is 
                drawn at the end of full time, one period of ten 
                minutes sudden death shall be played. The sudden =
death 
                shall start immediately after full time with a flick-
                off. See rule 4. The match shall end when one player 
                has scored.
    3.3.1.2.  If, after sudden death, the match is still drawn a 
                shoot-out shall take place immediately. See rule 17.
    3.3.2.  Team competition
    3.3.2.1.  If a knock-out game between two teams is drawn at the 
                end of full time, the cumulated goal difference of =
all 
                four matches shall decide on the winner. If the score 
                and the cumulated goal difference are equal, one =
period 
                of ten minutes sudden death shall be played on all =
four 
                tables. The sudden death shall start immediately =
after 
                full time with a flick-off. See rule 4. The match =
shall 
                end when one of the players on the four different 
                tables has scored.
    3.3.2.2.  If, after sudden death, the match is still drawn a 
                shoot-out shall take place immediately. See rule 17.


   Rule 4: Flick-off

    4.1.  Definition
    4.1.1.  Prior to the start of the game or extra time the 
              referee shall choose a player to call and toss a coin, 
              and the winner shall have choice of flick-off or ends. 
              For the second half the players shall change ends and 
              the flick-off shall be taken by the player who did not 
              start the game.
    4.1.2.  If two players meet with identically or similarly 
              colored or painted bases, a coin shall be tossed by the 
              referee and the player losing the call shall exchange 
              his playing figures. The designated player shall not 
              use more than 2 minutes to exchange his playing figures.

              When the offense occurs: 
              Referee=B9s expression: Misconduct
              Punishment:
                   See rule 10.1. Of course, no free flick can 
                   be awarded. 

    4.2.  Procedure for taking a flick-off
    4.2.1.  The playing figures of each player shall be positioned 
              completely in their own half of the playing-area with 
              the defender having no playing figure positioned inside 
              the center-circle nor touching the center-circle line.

              When the offense occurs: 
              Referee=B9s expression: Illegal position!
              Punishment:
                   The referee must immediately correct any 
                   offending position of any playing figure.

    4.2.2.  The attacker has to place his playing figures first, 
              but not the playing figure taking the flick-off. After 
              the attacker has completed the placing of his playing 
              figures he is not allowed to change their positions 
              again, and the defender is to place his playing figures 
              as required. 

              When the offense occurs: 
              Referee=B9s expression: Illegal manipulation - change of
                   flick-off right
              Punishment:
                   The right for taking the flick-off changes to 
                   the opponent.

    4.2.3.  The ball shall be placed on the center-spot and at the 
              referee's signal to play, the ball shall be propelled 
              forward into the opposing half by the designated 
              playing figure.

              When the offense occurs: 
              Referee=B9s expression: Illegal flicking - replay / =
change
                    of flick-off right
              Punishment:
              a.  The flick-off shall be retaken.
              b.  The right for taking the flick-off 
                    changes to the opponent, if after retaking 
                    the flick-off the ball has still not been 
                    propelled forward by crossing the center-line.

    4.2.4.  The playing figure taking the flick-off must not be 
              flicked again until:
              a.   The ball has been played by another attacking 
                    playing figure.
              b.  Another attacking playing figure has been touched =
by 
                    the ball .
              c.  Possession of the ball has changed. 

              When the offense occurs: 
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending 
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the 
                    offense has been committed in the penalty-
                    area. See rule 11.1.

    4.2.5.  After scoring a goal the game shall be continued with a 
              flick-off taken by the player conceding the goal. No 
               more than 10 seconds shall be given to the players to 
               position the playing figures for flick-off.

               When the offense occurs: 
               Referee=B9s expression: 
                    Time wasting - change of flick-off right
               Punishment:
               a.  If the player who has conceded a goal 
                     violates this rule, the referee shall 
                     decide on an immediate change of the flick-
                     off right. 
               b.  If the player who has scored a goal 
                     violates this rule, see rule 10.


   Rule 5: Attacking

    5.1  Attacker
           The player in possession of the ball shall be deemed the 
           attacker. Possession of the ball shall remain with the
           attacker unless:

           a.  The flicked attacking playing figure has missed the 
                 ball.
           b.  The ball hits a stationary defending playing figure or
                 the defender=B9s goalkeeper. A playing figure lying =
down
                 can not gain possession of the ball and is considered
                 to be a neutral object.
           c.  A flick-in, free-flick, corner-flick, goal-flick, =
flick-
                 off or penalty-flick is awarded to the defender.

           Action to take: 
           Referee=B9s expression: 
                The referee shall immediately indicate any 
                change of possession of the ball by stating: 
                =B3change!=B2

    5.2  Attacking
    5.2.1.  The attacker may play a moving or stopped ball, but may 
              not flick with the same attacking playing figure more 
              than three times in succession until:
              a.  The ball has been played by another attacking =
playing 
                    figure or the attacker's goalkeeper.
              b.  Another attacking playing figure has been touched =
by 
                    the ball.
              c.  Possession of the ball has changed.
    5.2.2.  However, if the played attacking figure flicks the ball 
              onto a defensive playing figure (not the goalgeeper), 
              and from there it rebounds back to the played attacking 
              figure, the requirement of change of possession is not 
              fulfilled in order to regain three consecutive flicking 
              opportunities. 

              When the offense occurs: 
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending 
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the 
                    offense has been committed in the penalty-
                    area. See rule 11.1.

    5.3.  Foul play by the attacker
    5.3.1.  An attacking playing figure flicked at the ball must 
              not touch any stationary playing figure before hitting 
              the ball. 

              When the offense occurs: 
              Referee=B9s expression: 
                   Foul play - free-flick / penalty-flick
              Punishment:
                   Free-flick from where the attacking playing 
                   figure has fouled any playing figure or 
                   goalkeeper before hitting the ball. See rule
                   11./12.
    5.3.2.  After having touched the ball, the attacking playing 
              figure may touch any playing figure before coming to 
              rest.
    5.3.3.  An attacking playing figure which has missed the ball 
              may not touch any playing figure before it comes to 
              rest. 

                When the offense occurs: 
                Referee=B9s expression: Change - back
                Punishment:
                     If back is claimed by the offended player the 
                     referee shall replace all affected playing 
                     figures and/or the ball to their previous 
                     positions. Then the referee gives the signal 
                     for the game to continue by stating: =
=B3play!=B2. 
                     Possession of the ball changes to the 
                     defender whether back is requested or not.

    5.3.4.  If the stationary ball is touching simultaneously an 
              attacking playing figure and more playing figures of 
              either player, possession shall remain with the 
              attacker. However, with the next attacking flick the 
              ball must be played out of this position so that no 
              more than one playing figure touches the ball when it 
              is next stationary.

              When the offense occurs: 
              Referee=B9s expression: Blocked ball - free-flick
              Punishment:
              a.  Free-flick from where the stationary 
                    ball has been blocked illegally. See rule 11. 
              b.  Free-flick from the penalty-spot if the 
                    stationary ball has been blocked illegally 
                    in the penalty-area. See rule 11.1.

              This rule shall be applied to avoid =B3scrimmaging=B2 =
the 
              ball forward. If however, the ball is played out of a 
              position where more than one playing figure were 
              touching the ball simultaneously, and the attacker's 
              clear intention was to avoid =B3scrimmaging=B2 with his 
              next flick, and accidentally the ball comes to rest 
              again by touching more than one playing figure 
              simultaneously, the referee shall not decide on 
              =B3blocked ball=B2.

    5.4.  Limited flick
    5.4.1.  If the attacker, when attempting to flick a playing 
              figure at the ball, needs to take up a position behind 
              the playing board that requires the defender to move 
              out of convenient reach of the goalkeeper, the referee 
              shall allow the attacker to make his/her flick, then 
              allow the defender time to take his/her block-flick.
    5.4.2.  It must be clear that the concept of limited flick may 
              not be extended to other situations where the attacker 
              does not hinder the goalkeeping of the defender. 

              Procedure: 
              Referee=B9s expression: Limited flick!
              Punishment:
                   The referee allows the attacker to take his 
                   flick and then interrupts the game by stating 
                   "block-flick" to allow the defender time to 
                   take his defensive flick. Then the referee 
                   declares the match to continue by stating: 
                   =B3play!=B2

    5.4.3.  The attacker must allow the defender to take his block-
              flick. 

              When the offense occurs: 
              Referee=B9s expression: Illegal flicking - free-flick
              Punishment:
              a.  Free-flick from where the offending 
                    player has flicked illegally. See rule 11.
              b.  Free-flick from the penalty-spot if the 
                    offense has been committed in the penalty-
                    area. See rule 11.1.


   Rule 6: Defending

    6.1.  Defender
            The player not in possession of the ball shall be deemed 
            the defender. The defender obtains possession of the ball
            when:
    6.1.1.  The flicked attacking playing figure has missed the 
                ball.
    6.1.2.  The ball hits a stationary defending playing figure or 
                the defender=B9s goalkeeper. A playing figure lying =
down 
                can not gain possession of the ball and is considered 
                to be a neutral object.
    6.1.3.  A flick-in, free-flick, corner-flick, goal-flick, 
                flick-off or penalty-flick is awarded to the defender.

                Action to take: 
                Referee=B9s expression: 
                     The referee shall immediately indicate any 
                     change of possession of the ball by stating: 
                     =B3change!=B2

    6.2.  Defending - block-flick
    6.2.1.  After each touch of the ball by a flicked attacking 
                playing figure or the attacking goalkeeper, the 
                defender may flick a playing figure for defensive 
                purpose - block-flick. The defender may not takes his 
                block-flick before the attacker has touched the ball.
                When the offense occurs: 

                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.
    6.2.2.  A block-flick taken by the defender after the attacker 
                has missed the ball is considered an attacking flick.
    6.2.3.  The attacker does not have to wait for the defender to 
                take a block-flick. However, in the following 
                situations, the referee shall allow the defender time 
                to make a block-flick.
    6.2.3.1.  Rule 2.1: Placing and raising of playing figures: If 
                the referee interrupts the game and places playing 
                figures according to the rules (when the ball is 
                stationnary), he shall allow the defender time to =
make 
                an untaken block-flick.
    6.2.3.2.  Rule 5.4: Limited flick: If the attacker, when 
                attempting to flick a playing figure at the ball, =
needs 
                to take up a position behind the playing board that 
                requires the defender to move out of convenient reach 
                of the goalkeeper, the referee shall allow the =
attacker 
                to make his/her flick, then allow the defender time =
to 
                take his/her block-flick.
    6.2.3.3.  Rule 8.3: Substitution of the goalkeeper: A broken or 
                damaged goalkeeper may be substituted at any time of 
                the match providing the ball is stationary. After the 
                player has announced his intention to substitute the 
                broken goalkeeper, the referee interrupts the game =
and 
                shall control if the replacing goalkeeper fulfills =
the 
                defined regulations, then allows the defender to take 
                an untaken block-flick.
    6.2.3.4.  Rule 9.2.2: Removing of the spare-goalkeeper: After the 
                spare-goalkeeper has been removed from the playing 
                area, the referee interrupts the game and allows the 
                defender to take an untaken block-flick.
    6.2.3.5.  Rule 13.4: Procedure for taking a tick-flick: When the 
                referee has given the attacker permission to take a 
                tick-flick, he shall allow the defender to take an 
                untaken block-flick before the tick-flick is taken. 
                After the attacker has taken the tick-flick, the 
                referee shall allow the defender to take another =
block-
                flick.
    6.2.3.6.  Rule 14.2: Procedure for taking a flick-in: Before the 
                attacker may proceed with attacking after a flick-in, 
                the referee shall allow the defender to take a block-
                flick.
    6.2.4.  A block-flicked playing figure must not touch the ball 
                nor any playing figure of either player.

                When the offense occurs: 

                Referee=B9s expression:  Function of the case
                Punishment:
                a.  The ball is stationary:
                  (1)  The defending playing figure 
                         touches a stationary playing figure: 
                         back (i).
                  (2)  The defending playing figure 
                         touches the stationary ball: back (i).
                  (3)  The defending playing figure 
                         touches a moving attacking playing 
                         figure: obstruction - back (iv). 
                b.  The ball is moving:
                  (1)  The defending playing figure 
                         touches a stationary playing figure: 
                         case (ii).
                  (2)  The defending playing figure 
                         touches the moving ball: free flick 
                         (iii). 
                  (3)  The defending playing figure 
                         touches a moving playing figure: free 
                         flick (iii). 

       =
________________________________________________________________
                
       (i)    If back is claimed the referee shall replace all    
                 affected playing figures and/or the ball to their
                previous positions.  Then, the referee shall give the
                signal for the game to continue by stating: play!
       (ii)   For violating a stationary playing figure, a free-flick 
                (iii)  shall only be awarded if the violated playing
                figure has been prevented to be used to play a moving
                ball.  Otherwise a back shall be applied as mentioned
                under (i).
       (iii)  Free-flick from where the offending playing figure has 
                committed the offense. Free-flick from the penalty-
                spot if the offense has been committed in the 
                penalty-area. See rule 11.
       (iv)   If back is requested by the attacker, the referee shall 
                replace the offending playing figure and the =
eventually 
                affected ball to the previous position. The referee
                shall position the offended attacking playing figure
                where the offense took place and give the signal for 
                the game to continue by stating: =B3play !=B2. =
Thereby, the
                attacker gains some distance and keeps the number of
                flicking opportunities with the regarded playing 
                figure. See 5.2.
       =
________________________________________________________________

    6.2.5.  A block-flicked playing figure is not allowed to touch 
                any part of the attacker=B9s body.
                When the offense occurs: 

                Referee=B9s expression: Obstruction - back / =
free-flick
                Punishment:
                a.   Back for touching any part of the 
                     attacker's body while the ball was 
                     stationary. If back is requested, the 
                     referee shall replace any eventually 
                     affected playing figures and/or the ball to 
                     their previous positions, and the block-
                     flick is lost. Then, the referee shall give 
                     the signal for the game to continue by 
                     stating: play!
                b.   Free-flick from where any part of the 
                     attacker's body has been touched by a 
                     block-flicked playing figure while the ball 
                     was moving. See rule 11. 
                c.   Free-flick from the penalty-spot if any 
                     part of the attacker's body has been 
                     touched in the penalty-area by a block-
                     flicked playing figure while the ball was 
                     moving. See rule 11.1.
                Remark: Please see rule 10.6.  

    6.2.6.  The right to take a block-flick ends providing:
                a.  The attacker has touched the ball with the next 
                     attacking flick - no accumulation of =
block-flicks.
                b.  Possession of the ball has changed to the =
defender. 
                c.  The ball has completely crossed the goal- or 
                     touchlines.
                d.  A free-flick has been awarded and accepted.



   Rule 7: Scoring a goal

    7.1.  Correct scoring
    7.1.1.  A goal is scored if the ball has completely crossed the 
                goalline between the goal posts and under the =
crossbar 
                providing:
                a.  the ball has been shot from completely inside the 
                     opposing shooting-area with no importance to the 
                     shooting playing figure's position. See rule =
9.1c.
                b.  the ball has been shot before the signal to end =
the 
                     game has started.
    7.1.2.  The referee shall immediately announce if the ball has 
                completely passed the shooting-line and is positioned 
                inside the shooting-area by stating: =B3shootable !=B2
    7.1.3.  The referee shall immediately announce a correctly 
                scored goal by stating: =B3goal !=B2
    7.2.  Incorrect scoring
    7.2.1.  A goal-flick shall be awarded if a goal is scored not 
                according to rule 7.1. See rule 15. 
    7.2.2.  The goalkeeper may try to save or stop a shot not 
                according to rule 7.1 without the risk of scoring an 
                own goal by deflecting the ball. A goal-flick shall =
be 
                awarded instead if the goalkeeper deflects an =
irregular 
                shot into his own goal. See rule 15.
    7.3.  Own goal
    7.3.1.  A player can score an own goal from anywhere on the 
                pitch regardless of the playing figure=B9s and the =
ball=B9s 
                position. If the ball rebounds directly off the post =
or 
                crossbar after a regular shot at the opponent's goal 
                and passes the attacker's goalline, a goal-flick for 
                the attacker shall be awarded. See rule 15.
    7.3.2.  However, the attacker can not score an own goal 
                directly from a free-flick, corner-flick, flick-in, 
                goal-flick or penalty-flick. A corner-flick shall be 
                awarded to the opposing player instead. See rule 16.


   Rule 8: Goalkeeping

    8.1  Manipulation
    8.1.1.   The goalkeeper shall be placed under one of the back 
                bars of the goal and protrude with its rod from the 
                rear of the goal.

                When the offense occurs: 
                Referee=B9s expression: Illegal manipulation - =
free-flick
                Punishment:
                Free-flick from the penalty spot. See rule 11.
    8.1.2.  The goalkeeper may not be moved rapidly to and fro 
                before the attacking playing figure has touched the 
                ball. 

                When the offense occurs: 
                Referee=B9s expression: 
                    Illegal manipulation - free-flick / penalty flick
                Punishment:
                a.  Free-flick from the penalty spot for the 
                     goalkeeper's first offense. See rule 11.
                b.  Penalty-flick for each of the 
                     goalkeeper's following offenses or if the 
                     law has been broken intentionally. See rule 12.

    8.1.3.  Every touch of the ball by the goalkeeper is considered 
                as playing the ball. The goalkeeper is thus never 
                considered as a passive playing figure. However, a 
                goal-flick shall be awarded to the goalkeeper=B9s =
player 
                if the goalkeeper deflects an irregular shot into his 
                own goal (see 7.2.2.), or behind the goal line (see 
                15.1.1.).
    8.1.4.  Every uninterrupted touch of the ball by the goalkeeper 
                allows the defender to take a block-flick. See rules 
    6.2. Thereby, the goalkeeper must not touch the ball 
                more than three times in succession until:
                a.  The ball has been played by another attacking
                      playing figure.
                b.  Possession of the ball has changed.

                When the offense occurs: 
                Referee=B9s expression: Illegal manipulation - =
free-flick
                Punishment:
                a.  Free-flick from where the offending 
                      player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                      offense has been committed in the penalty-
                      area. See rule 11.1.

    8.1.5.  The goalkeeper's rod is an integral part of the 
                goalkeeper and may be used to save or play the ball.
    8.2.  Positioning
    8.2.1.  Before, during and after a shot at goal the goalkeeper 
                may be held in any desired position in attempt to =
play 
                or save the ball within the goal-area. However, no =
part 
                of the goalkeeper is allowed to go past the line of =
the 
                goal-area or to touch the goal-area line.

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal manipulation - free-flick / penalty-flick
                Punishment:
                a.  Free-flick from the penalty spot for the 
                     goalkeeper's first offense. See rule 11.
                b.  Penalty-flick for each of the 
                     goalkeeper's following offenses or if the 
                     law has been broken intentionally. See rule 12.

                 The referee shall decide on illegal manipulation in 
                 any case the goalkeeper went past the line of the 
                 goal-area or touches the goal-area line in =
attempting 
                 to save the ball even if thereby the goalkeeper does 
                 not touch the shot ball.

    8.2.2.  The goalkeeper may not touch any stationary playing 
                figure that is positioned in the goal-area or =
touching 
                the goal-area line. See rule 2.1.2.

                When the offense occurs:  
                Referee=B9s expression:  Keeper-foul - free-flick
                Punishment:
                     Free-flick from the penalty spot. See rule 11.

    8.2.3.  The goalkeeper may not hinder the attacker in 
                attempting to flick an attacking playing figure =
across 
                the goal-area. 

                When the offense occurs: 
                Referee=B9s expression: Keeper-foul - free-flick
                Punishment:
                    Free-flick from the penalty spot. See rules 5.4, 
                    11.

    8.3.  Substitution
    8.3.1.  The goalkeeper may be temporarily replaced by the 
                spare-goalkeeper. See rule 9.
    8.3.2.  A broken or damaged goalkeeper may be substituted at 
                any time of the match providing the ball is =
stationary. 
                If the goalkeeper is not damaged or broken it can be 
                substituted only at the occasion of a goal-flick, 
                corner-flick, flick-in, free-flick, penalty-flick or 
                after a goal has been scored.

                Actions to take: 
                Player=B9s expression: Substitution !
                Referee=B9s action:
                     The referee shall check if the replacement 
                     goalkeeper fulfills the defined regulations, 
                     then gives the defender time to take an 
                     untaken block-flick. Then the referee shall 
                     give the signal for the game to continue by 
                     stating: =B3play!=B2

    8.3.3.  During playing time an unbroken goalkeeper may be 
                substituted only once during a match. However, there =
is 
                no limit to substitute broken goalkeepers.


   Rule 9: Spare-goalkeeping

    9.1.  Application
    9.1.1.  The spare-goalkeeper is an additional playing figure 
                that may replace the goalkeeper. To enter the game, =
the 
                spare-goalkeeper must be positioned completely inside 
                the goal-area or behind the goalline within the 
                extension of the goal-area lines.

                When the offense occurs: 

                Referee=B9s expression: Illegal manipulation - =
free-flick
                Punishment:
                     Free-flick from the penalty-spot. See rule 11.

    9.1.2.  The spare-goalkeeper may be used under the following 
               conditions:
               a.  the spare-goalkeeper's player is in possession of 
                     the ball and
               b.  the goalkeeper has been removed from the goal and =
is 
                     kept by the relevant player in one of his hands 
                     (or put on the playing board, outside the =
playing 
                     area in order not to hinder the game) and
               c.  an untaken block-flick has been taken by the 
                     defender.

                When the offense occurs: 
                Referee=B9s expression: Illegal manipulation - =
free-flick
                Punishment:
                     Free-flick from the penalty-spot. See rule 11. 

    9.1.3.  If the spare-goalkeeper is not in play it must be 
                positioned off the playing-area.

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal playing figure number - free-flick
                Punishment:
                     Free-flick from the penalty spot of the 
                     offending player. See rule 11.

    9.1.4.  When the spare-goalkeeper has entered the playing-area 
                from within the goal-area it is considered a regular 
                playing figure. See rule 1. However, by entering the 
                playing-area, the spare-goalkeeper can not score a 
                regular goal with the first flick.
    9.2.  Removing
    9.2.1.  The spare-goalkeeper may be taken off the playing-area 
              any time to reinstall the goalkeeper provided the ball 
              is stationary and the spare-goalkeeper's player is in 
              possession of the ball. If the spare-goalkeeper's 
              player has lost possession of the ball, the spare-
              goalkeeper remains in the game and the goalkeeper may 
              only be reinstalled providing:
                a.  Possession of the ball has been regained by the 
                     spare-goalkeeper=B9s player. However, if the =
played 
                     attacking figure flicks the ball onto a =
defensive 
                     playing figure (not the goalkeeper), and from
                     there it rebounds back to an attacking playing
                     figure, the requirement of change of possession =
is
                     not fulfilled in order to take off the spare
                     goalkeeper.
                b.  The ball has crossed either touch- or goalline.
                c.  A free-flick is awarded to the spare-goalkeeper's 
                       player.
    9.2.2.  When the spare-goalkeeper is removed, the referee shall 
                allow the defender time to take an untaken block =
flick. 
                Then the attacker may proceed with attacking.

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.

    9.2.3.  The spare-goalkeeper may only be used again when the 
                ball has been played by another playing figure or 
                goalkeeper. 

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.



   Rule 10: Foul-play and misconduct

    10.1.  Yellow card
             In case of intentional or continuous violation of the
             rules the referee has the authority to give the offending
             player a caution: yellow card.
    10.2.  Orange card
    10.2.1.  If a cautioned player continuously or intentionally 
                violates the rules, the referee shall give him an 
                orange card. 
    10.2.2.  The orange card imply that the referee will remove the 
                offending player=B9s spare-goalkeeper from the =
playing 
                board.
    10.3.  Red card
    10.3.1.  In case of serious misconduct, the referee shall give 
                the offending player a red card that implies the 
                immediate disqualification from the match by losing 
                with a minimum of 0:3. If the score of the =
interrupted 
                match was higher, the actual score will be kept. 
    10.3.2.  The disqualified player may suffer from additional 
                disciplinary sanctions defined by the competition's 
                head referee or FISTF. 
    10.4.  Finger-foul
             A player may not touch any playing figure with any part =
of
                his body or clothing while flicking.

                When the offense occurs: 
                Referee=B9s expression: 
                     Finger-foul - free-flick / penalty-flick
                Punishment:
                     Free-flick from where a player has touched 
                     any playing figure while flicking. See rule
                     11./12.

    10.5.  Handball
    10.5.1.  A player must not touch the ball in play with any part 
                of his body or clothing. 

                When the offense occurs: 
                Referee=B9s expression: 
                     Handball - free-flick / penalty-flick
                Punishment:
                     Free-flick from where the ball has been 
                     touched. See rule 11./12

    10.5.2.  If the attacker shoots deliberately the ball at any 
                part of the defender's body on the playing-area to 
                force an offense, a free-flick shall be awarded for =
the 
                defender instead.
    10.6.  Obstruction
    10.6.1.  A player must not obstruct his opponent physically on 
                or off the playing-area with any part of his body in 
                order to prevent a flick from being taken.

                When the offense occurs: 
                Referee=B9s expression: Obstruction - free-flick
                Punishment:
                a.  Free-flick from the position of the ball 
                     at the moment of the offense. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     ball has been positioned in the penalty-
                     area at the moment of the offense. See rule 11.1.

    10.6.2.  Examples of offenses:
    10.6.2.1.   The attacker prevents a block-flick being taken by 
                  keeping or putting his hand on the playing pitch 
                  without actually flicking a playing figure. 
    10.6.2.2.   The defender obstructs the attacker=B9s view of the 
                  area where the playing figure or the ball are going
                  to be played.
    10.7.  Misconduct
    10.7.1.  During the two fifteen minutes periods, extra-time, 
                sudden death and shoot-out the players are not =
allowed 
                to speak or to make exaggerated gestures. The players 
                are not allowed to comment on the match, to criticize 
                or to influence the referee's decisions or to =
influence 
                the opponent, the referee or the spectators.
    10.7.2.  The players shall strictly follow the referee's 
                decision and the only occasions for a player to speak 
                during a match are:
    10.7.2.1.   The offended player informs the referee on playing 
                  on: =B3play on=B2, or of accepting the awarded =
sanction
                  in case of any infringements by the opposing =
player. 
    10.7.2.2.   The attacker may ask for distance by proceeding with 
                  a flick-in, corner-flick or free-flick: =B3distance =
!=B2
    10.7.2.3.   Both players may ask the referee to remove the ball 
                  and the nominated playing figure in order to take a 
                  positional flick before a flick-in, corner-flick or 
                  free-flick. See rule 11.2.2.
    10.7.2.4.   The attacker shall ask the referee for permission to 
                  take a tick-flick and to announce that it is being 
                  taken: =B3Offside ? - Tick !=B2
    10.7.2.5.   Both players may announce the substitution of a 
                  playing figure or the goalkeeper: =B3substitution =
!=B2
    10.7.2.6.   Both players shall declare their readiness in case of 
                  a shoot-out when shooting or goalkeeping: =B3ready =
!=B2
                  See Rule 17.
    10.7.2.7.   Mutual communication between the two players to 
                  outvote the referee in a questionable situation.

                  When the offense occurs: 
                  Referee=B9s expression: Misconduct - free-flick
                  Punishment:
                  a.  Free-flick from the position of the ball 
                        at the moment of the offense. See rule 11.
                  b.  Free-flick from the penalty-spot if the 
                        ball has been positioned in the penalty-
                        area at the moment of the offense.
                        See rule 11.1.

    10.7.3.  The player is not allowed to communicate verbally with 
                his coach or supporters. The player's coach is only 
                allowed to advise his player in moderate voice and 
                frequency. In case of inappropriate behavior by a 
                coach, the relevant player shall be punished.
    10.8.  Time wasting
    10.8.1.  The players are not allowed to use more time to proceed 
                with playing than it seems adequate to the referee. 

                When the offense occurs: 
                Referee=B9s expression: Time wasting - free-flick
                Punishment:
                a.  Free-flick from the position of the ball 
                     at the moment of the offense. See rule 11. 
                b.  Free-flick from the penalty-spot if the 
                     ball has been positioned in the penalty-
                     area at the moment of the offense. See rule 11.1.

    10.8.2.  When shooting at goal, the attacker is allowed to 
                prepare for the shot, but must not take more than 10 
                seconds to shoot.
    10.8.3.  Tactical time wasting by keeping possession for as long 
                as possible shall not be punished providing the 
                defender is given a fair chance to regain possession =
of 
                the ball.
    10.8.4.  The referee shall note wasted time and add it as extra 
                time.
    10.9.  Illegal behavior
             When a player takes up position to shoot, by placing
             his/her hand on the table behind the shooting playing
             figure, there must not be any feigning of a shot in order
             to provoke a reaction from the goalkeeper, nor may the
             shooting player remove his/her hand from the playing =
board
             until the shot has been completed.

             When the offense occurs: 
             Referee=B9s expression: Illegal behavior - free-flick
             Punishment:
                  Free-flick from the position of the ball at 
                  the moment of the offense. See rule 11.


   Rule 11: Free-flick

    11.1.  Definition
    11.1.1.  All free-flicks are to be taken indirectly. Please 
                consider rule 12 in the case of a penalty-flick. 
    11.1.2.  Playing figures off the playing-area can be fouled. The 
                free-flick is then to be taken from the nearest point 
                on the goal- or touchline. 
    11.1.3.  A free-flick for an offense in the penalty area, on or 
                off the goalline within the extension of the penalty-
                area, or on any line of the penalty area shall be =
taken 
                from the penalty-spot. 
    11.2.  Procedure for taking a free-flick
    11.2.1.  The player taking the free-flick must nominate the 
                playing figure to take the free-flick before the 
                positional flick is made. The playing figure to take 
                the free-flick shall be placed as desired by the ball.

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal manipulation - change of free-flick right
                Punishment:
                     The right to take the free-flick changes to 
                     the opponent.

    11.2.2.  Each player is allowed to proceed with one positional 
                flick with the attacker flicking first. The ball and 
                the playing figure nominated to take the free-flick =
may 
                be removed from the playing-area by the referee to 
                allow the positional flick to be taken by either 
                player. A positional flicked playing figure must not 
                touch any other playing figure.

                When the offense occurs: 
                Referee=B9s expression: Back
                Punishment:
                     If back is claimed by the offended player, 
                     the referee shall replace all affected 
                     playing figures to their previous positions. 
                     The faulty positional flick cannot be 
                     retaken. 

    11.2.3.  The offended player may claim =B3distance=B2, if any 
                opposing playing figure is positioned within 40 mm =
away 
                from the ball after the positional flicks have been 
                made. 
    11.2.4.  The referee signals to proceed with the free-flick if 
                players are ready by stating: =B3play !=B2. Note that =
when 
                taking a free-flick, the ball must be played first 
                before an attacking playing figure in an offside 
                position can be flicked onside by a tick-flick. See 
                Rule 13.
    11.2.5.  The playing figure taking the free-flick must not be 
               flicked again until:
               a.  The ball has been played by another attacking
                     playing figure or the attacker's goalkeeper.
               b.  Another attacking playing figure has been touched =
by 
                     the ball.
               c.  Possession of the ball has changed. 

               When the offense occurs: 
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.


   Rule 12: Penalty-flick

    12.1.  Definition
    12.1.1.  The following offenses are punished with a penalty-
                flick providing the offending player commits the 
                offense within his/her own penalty-area. Thereby, the 
                penalty-area line and the section of the goalline 
                limiting the penalty-area are considered to be part =
of 
                the penalty-area.
    12.1.1.1.  Foul play by the attacker. See 5.3.
    12.1.1.2.  Illegal manipulation of the goalkeeper. See 8.1.2. 
                 and 8.2.1.
    12.1.1.3.  Finger-foul. See 10.4.
    12.1.1.4.  Handball. See 10.5.
    12.1.1.5.  Incorrect tick-flick. See 13.4.3.
    12.1.2.  A game shall be extended at half time or full time to 
                allow a penalty-flick to be taken or retaken. The 
                extension shall last until the referee has decided 
                whether or not a goal has been scored. No other =
flicks 
                by either player shall be made after the =
penalty-flick 
                is taken, apart from the manipulation of the =
goalkeeper 
                by the defender. 
    12.2.  Procedure for taking a penalty-flick
    12.2.1.  The ball is to be placed on the penalty spot. A playing 
                figure is to be nominated to take the penalty-flick =
and 
                may be positioned as desired by the ball.
    12.2.2.  All playing figures, apart from the goalkeeper and the 
                penalty-flick taker must be placed outside the =
penalty-
                area and its semi-circle. The referee shall move all 
                other playing figures from the penalty-area on a line 
                perpendicular to the goalline 1 mm off the =
penalty-area 
                and its semi-circle.
    12.2.3.  The goalkeeper can be positioned as required but with 
                its figure not further forward than the goalline and 
                must remain stationary until the shooting playing 
                figure has touched the ball.

                When the offense occurs: 
                Referee=B9s expression: Replay!
                Punishment:
                     The penalty-flick shall be retaken. See rule 10.

    12.2.4.  The referee signals to take the penalty-flick if both 
                players are ready by stating: play!
    12.2.5.  The playing figure taking the penalty-flick must not be 
               flicked again until:
               a.  The ball has been played by another attacking
                     playing figure or the attacker's goalkeeper.
               b.  Another attacking playing figure has been touched =
by 
                     the ball.
               c.  Possession of the ball has changed. 

               When the offense occurs: 
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.


   Rule 13: Offside

    13.1.  Definition
    13.1.1.  An attacking playing figure is not allowed to be 
                positioned within the defender's shooting-area and 
                nearer to the defender's goalline than the ball =
unless 
                two defending playing figures, or one defending =
playing 
                figure and the defender's goalkeeper, are nearer to =
the 
                defender=B9s goalline than the attacking playing =
figure. 
                Thereby, a playing figure is declared offside =
providing 
                that the slightest part of the ball has passed the 
                penultimate defending playing figure's base and the 
                ball is positioned completely in the defender's 
                shooting-area.
    13.1.2.  The same is true if the ball is placed already past the 
                penultimate defending playing figure=B9s base and 
                positioned completely in the defender=B9s shooting =
area, 
                and is played toward the defender's goalline by =
another 
                attacking playing figure.
    13.1.3.  The decisive moment for an offside decision is when the 
                ball is touched. Therefore, the defender cannot play =
an 
                attacking playing figure offside after the ball has 
                been touched.

                When the offense occurs: 
                Referee=B9s expression: Offside - free-flick
                Punishment:
                     Free-flick from where the playing figure was 
                     deemed offside.
                Remark: 
                a.  If there are two or more playing figures 
                     deemed offside simultaneously the free-
                     flick shall be taken from the playing 
                     figure's position nearer to the goalline 
                     (deeper offside).
                b.  Playing figures or goalkeepers 
                     positioned behind the goalline are 
                     considered to be on the goalline regarding 
                     an offside decision.

    13.1.4.  A playing figure in offside position is not declared 
                offside nor punished for it when:
                a.  The ball is played directly from a corner-flick, 
                flick-in, goal-flick or a penalty-flick.
                b.  The ball is played by the opponent.
                Note, that in the above mentioned occasions the =
offside 
                Rule is again fully to apply with the next attacking 
                flick. See 13.2. for passive offside. 
    13.1.5.  An offside positioned playing figure can be used to 
                play the ball.
    13.2.  Passive offside
             If, by an attacking move, the played playing figure moves
             from non-offside position into offside position, there is
             no offside for this playing figure as long as the ball is
             moving: passive offside. However, this playing figure is
             not allowed to play the ball again until the ball has
             stopped.

             When the offense occurs: 
             Referee=B9s expression: Offside - free-flick
             Punishment:
                  Free-flick from where the playing figure in 
                  passive offside was flicked before the ball 
                  has stopped.

    13.3.  Tick-flick
    13.3.1.  The attacker may attempt to flick a playing figure 
                which is in offside position into onside position by 
                taking a tick-flick. For each period of possession, =
the 
                attacker is allowed to take three tick-flicks.
    13.3.2.  However, if the played attacking figure flicks the ball 
                onto a defensive playing figure (not the goalkeeper), 
                and from there it rebounds back to an attacking =
playing 
                figure, the requirement of change of possession is =
not 
                fulfilled in order to regain three tick flicks.

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.

    13.3.3.  A playing figure may be "ticked" more than once. After 
                three regular flicks in succession with the same 
                playing figure, a tick-flick does not interfere with 
                Rule 5.2.
    13.4.  Procedure for taking a tick-flick
    13.4.1.  The player must ask the referee for permission to take 
                a tick-flick, and also state =B3tick=B2 before the =
onside 
                flick is taken. 

                When the offense occurs: 
                Referee=B9s expression: Change !
                Punishment:
                     If a tick-flick is taken without the 
                     referee=B9s permission or if the player does 
                     not state =B3tick=B2, the flick is deemed as an 
                     attempt to play the ball.

    13.4.2.  A tick-flick can only be taken if an untaken block-
                flick has been taken and the ball and all playing 
                figures are stationary.

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
                b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.

    13.4.3.  There are no restrictions on where to flick the 
                "ticked" playing figure. However, a "ticked" playing 
                figure may not touch any other playing figure or the 
                ball.

                When the offense occurs: 
                Referee=B9s expression: Back / free-flick / penalty
                Punishment:
                a.  Back for touching any other playing 
                     figure. If back is claimed, the referee 
                     shall replace all affected playing figures 
                     to their previous positions. Then, the 
                     referee shall give the signal for the game 
                     to continue by stating: play!
                b.  Free-flick from where the "ticked" 
                     playing figure has touched the ball. See 
                     Rule 11./12.

    13.4.4.  A faulty tick-flick can be retaken but reduces the 
                attacker's three tick-opportunities by one for that 
                specific period of possession.
    13.4.5.  For each tick-flick the defender has the right to take 
                a block-flick. See rule 6.2.

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                     If the attacker does not allow the defender 
                     to take his block-flick:
                     a.  Free-flick from where the offending 
                    player has flicked illegally. See rule 11.
                     b.  Free-flick from the penalty-spot if the 
                              offense has been committed in the 
                              penalty-area. See rule 11.1.

    13.4.6.  A "ticked" playing figure may not be flicked again 
                until:
               a.  The ball has been played by another attacking
                     playing figure or the attacker's goalkeeper.
               b.  Possession of the ball has changed. 

               When the offense occurs: 
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending 
                    player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.


   Rule 14: Flick-in

    14.1.  Definition
    14.1.1.  If the ball has completely crossed the touchline, a 
                flick-in shall be awarded to the player whose playing 
                figure or goalkeeper was not last to touch the ball.
    14.1.2.  In order to force a flick-in, the ball, the deflecting 
                defending playing figure and the forcing attacking 
                playing figure or goalkeeper must be positioned and 
                played from completely inside the same field-quarter =
as 
                the ball passes completely the sideline with its full 
                size. All required elements considered positioned 
                completely inside the same field-quarter if they are 
                positioned past the regarded shooting-area line =
and/or 
                the center-line.
    14.1.3.  A flick-in cannot be forced off a playing figure that 
                is positioned off the playing-area. 
    14.1.4.  If the defender accidentally plays the ball across the 
                touchline with his block-flick, the attacker may =
accept 
                a flick-in.
    14.1.5.  A goal can not be scored directly from a flick-in. See 
                Rule 7.3.
    14.1.6.  If the goalkeeper touches the ball, it is always 
                considered as playing it (see 8.1.3). Therefore, it =
is 
                impossible to force a flick-in on the goalkeeper as 
                described in 14.1.2. However, the goalkeeper way =
force 
                a flick-in himself. 
    14.2.  Procedure for taking a flick-in
    14.2.1.  A flick-in must be taken from the point where the ball 
                has crossed the touchline.
    14.2.2.  The player taking the flick-in must first nominate the 
                playing figure to take the flick-in, before any 
                positional flicks are taken. 

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal manipulation - change of flick-in right
                Punishment:
                     The right to take the flick-in changes to the 
                     opponent.

    14.2.3.  Each player is allowed to proceed with one positional 
                flick, with the attacker flicking first. See rule 
    11.2.2.
    14.2.4.  The playing figure to take the flick-in must be placed 
                off the playing-area as desired to take the flick-in. 
                The ball must be placed centrally on the touchline.
                  
                When the offense occurs: 
                Referee=B9s expression: 
                     Foul flick-in - change of flick-in right
                Punishment:
                     Flick-in for the offended player.

    14.2.5.  The attacker may claim "distance", if any opposing 
                playing figure is positioned within 40 mm of the ball 
                after the positional flicks have been taken. Please =
see 
                Rule 11.2.3.
    14.2.6.  The referee signals to take the flick-in when both 
                players are ready by stating: =B3play!=B2
    14.2.7.  The attacker takes the flick-in and must then wait for 
                the defender to take a block-flick (if it was not 
                already taken to intercept the ball) before the 
                attacker can proceed with attacking.

                When the offense occurs: 
                Referee=B9s expression: Illegal flicking - free-flick
                Punishment:
                     If the attacker does not allow the defender 
                     to take his block-flick, see rule 1.2

    14.2.8.  The playing figure taking the flick-in must not be 
               flicked again until:
               a.  The ball has been played by another attacking 
                     playing figure or the attacker's goalkeeper.
               b.  Another attacking playing figure has been touched =
by 
                     the ball.
               c.  Possession of the ball has changed. 

               When the offense occurs: 
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.


   Rule 15: Goal-flick

    15.1.  Definition
    15.1.1.  A goal-flick is awarded to the defender providing:
    15.1.1.1.  The attacker plays the ball across the defender's 
                goalline.
    15.1.1.2.  The attacker plays the ball across the defender's 
                goalline by last deflecting off an attacking playing 
                figure or the attacker's goalkeeper.
    15.1.1.3.  The attacker plays the ball that is not positioned in 
                the defender's shooting-area across the defender's 
                goalline by last being deflected by any playing =
figure.
    15.1.1.4.  The defender=B9s goalkeeper deflects an irregular shot 
                from the attacker (when the ball is not originally 
                positionned in the defender=B9s shooting-area) in his =
own 
                goal or behind the goalline. 
    15.1.2.  The attacker may force a goal-flick providing the ball 
                is positioned completely inside his own shooting-area 
                and has last been deflected by a defending playing 
                figure positionned completely in the attacker=B9s 
                shooting-area before crossing the attacker's =
goalline. 
                See rule 7.2 and 7.3. 
    15.1.3.  If the defender accidentally plays the ball across the 
                attacker's goalline with his block-flick, the =
attacker 
                may accept a goal-flick.
    15.1.4.  A goal-flick cannot be forced off a playing figure that 
                is positioned off the playing-area. 
    15.1.5.  A goal can not be scored directly from a goal-flick. 
                See rule 7.3.
    15.2.  Procedure for taking a goal-flick
    15.2.1.  Both players may pick up their playing figures and 
                place them under the following restrictions:
    15.2.1.1.  The attacker has to place his playing figures first, 
                but not the playing figure taking the goal flick. =
After 
                the attacker has completed the placing of his playing 
                figures he may not change their positions again and =
the 
                defender is to place his playing figures as required. 

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal manipulation - change of goal-flick right
                Punishment:
                     The right for taking the goal-flick changes 
                     to the opponent.

    15.2.1.2.  No playing figure of either player may be placed 
                 within the attacker's penalty-area or touching the 
                 penalty-area line, apart from the goal-flick taker 
                 and/or the goalkeeper.

                 When the offense occurs: 
                 Referee=B9s expression: Illegal position!
                 Punishment:
                      The referee shall correct any offending 
                      playing figures' position.

    15.2.1.3.  Attacking and defending playing figures must be 
                 placed at least 20 mm away from each other. 

                 When the offense occurs: 
                 Referee=B9s expression: Illegal position!
                 Punishment:
                      The referee shall correct any offending 
                      playing figures' position.

    15.2.1.4.  The attacker then places the playing figure taking 
                 the goal-kick as desired by the ball. The goal-flick 
                 must be taken by placing the figure and the ball 
                 anywhere fully inside the goal-area. Any attacking 
                 playing figure, the spare-goalkeeper, or the
                 goalkeeper can be used to take the goal-flick.

                 When the offense occurs: 
                 Referee=B9s expression: Illegal flicking - free-flick
                 Punishment:
                      Free-flick from the penalty spot. See rule 11.

    15.2.1.5.  No more than 10 seconds shall be given to each player 
                 to place the playing figures.

                 When the offense occurs: 
                 Referee=B9s expression: 
                      Time wasting -  change of goal-flick right
                 Punishment:
                 a.  If the attacker violates this rule, the 
                       referee shall decide on an immediate change 
                       of the goal-flick right. See rule 10.
                 b.  If the defender violates this rule, see 
                       Rule 10.

    15.2.2.  The referee signals to take the goal-flick when both 
                players are ready by stating: play!
    15.2.3.  When taking the goal-flick, the ball must completely 
                leave the penalty-area. 

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal flicking - replay / change of 
                             goal-flick right
                Punishment:
                a.  The goal-flick shall be retaken 
                b.  If after retaking the goal-flick the 
                    ball has still not left the penalty-area, 
                     the right to take the goal-flick changes to 
                     the opponent and shall be taken from the 
                     other end of the pitch.

    15.2.4.  The playing figure taking the goal-flick must not be 
               flicked again until:
               a.  The ball has been played by another attacking
                     playing figure.
               b.  Another attacking playing figure has been touched =
by 
                     the ball.
               c.  Possession of the ball has changed. 

               When the offense occurs: 
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.


   Rule 16: Corner-flick

    16.1.  Definition
    16.1.1.  A corner-flick is awarded if the ball has crossed the 
                goalline in the following situations:
    16.1.1.1.  The attacker may force a corner-flick providing the 
                ball is played from inside the defender's =
shooting-area 
                and the ball has last been deflected by a defending 
                playing figure or the defending goalkeeper before 
                passing the defender's goalline.
    16.1.1.2.  A corner-flick is awarded to the defender, if the 
                attacker plays the ball across his own goalline. See 
                Rule 7.3. 
    16.1.2.  If the defender accidentally plays the ball across his 
                own goalline with his block-flick, the attacker may 
                accept a corner-flick.
    16.1.3.  A corner-flick cannot be forced off a playing figure or 
                a goalkeeper that is positioned off the playing-area.
    16.1.4.  A goal can be scored directly from a corner-flick. See 
                Rule 7.3.
    16.2.  Procedure for taking a corner-flick
    16.2.1.  The ball must be placed within the quarter circle or 
                centrally on the quarter circle line at the side of =
the 
                goal where the ball has crossed the goalline. The =
ball 
                may be partly outside the quarter circle, but no more 
                than half of the ball may be seen outside of it when 
                observed directly from above. 
    16.2.2.  The player taking the corner-flick must first nominate 
                the playing figure to take the corner-flick, before =
any 
                positional flicks are taken. The playing figure to =
take 
                the corner-flick can be placed as desired.

                When the offense occurs: 
                Referee=B9s expression: 
                     Illegal manipulation - flick-in for the opponent
                Punishment:
                     The offending player loses the right to take 
                     the corner-flick and the opponent takes a 
                     flick-in from the junction of the goal- and 
                     touchline. See rule 14.

    16.2.3.  Each player is allowed to proceed with three positional 
                flicks, with the attacker flicking first. See rule 
    11.2.2.
    16.2.4.  The attacker may claim =B3distance=B2, if any opposing 
                playing figure is positioned within 90 mm of the ball 
                after the positional flicks have been taken. See rule 
    11.2.3.
    16.2.5.  The referee signals to take the corner-flick when both 
                players are ready by stating: =B3play!=B2
    16.2.6.  The playing figure taking the corner-flick must not be 
               flicked again until:
               a.  The ball has been played by another attacking
                     playing figure or the attacker's goalkeeper.
               b.  Another attacking playing figure has been touched =
by 
                     the ball.
               c.  Possession of the ball has changed. 

               When the offense occurs: 
               Referee=B9s expression: Illegal flicking - free-flick
               Punishment:
               a.  Free-flick from where the offending 
                     player has flicked illegally. See rule 11.
               b.  Free-flick from the penalty-spot if the 
                     offense has been committed in the penalty-
                     area. See rule 11.1.


   Rule 17: Shoot-out

    17.1.  Definition
    17.1.1.  If a knock-out match in an individual or team 
                competition is drawn  after sudden death also =
regarding 
                the accumulated goal-difference between the two =
teams, 
                a shoot-out shall take place. In a team match, the =
team 
                captain shall nominate one of the 4 last performing 
                players to represent his team.
    17.1.2.  The referee shall decide which goal to use and shall 
                then toss a coin and ask one of the players to call. 
                The player who wins the toss can opt to shoot or to 
                keep goal first.
    17.1.3.  Five shots per player are taken alternately, starting 
                from the side of the pitch chosen by the referee, =
from 
                the following positions:
    17.1.3.1.  The ball should be placed completely in the shooting-
                area, as near to the shooting-line and touchline as 
                possible, without touching them.
    17.1.3.2.  The ball should be placed completely in the shooting-
                area, as near to the shooting-line as possible =
without 
                touching it and so that a line drawn by extending the 
                side of the penalty-area would pass through the =
center 
                of the ball.
    17.1.3.3.  The ball should be placed completely in the shooting-
                area, as near to the shooting-line as possible =
without 
                touching it and so that a line from the center of the 
                goalline drawn through the penalty spot would pass 
                through the center of the ball.
    17.1.3.4.  As position 17.1.3.2. but on the other side of the 
                pitch.
    17.1.3.5.  As position 17.1.3.1. but on the other side of the 
                pitch.
    17.1.4.  If after five shots no winner has been determined, 
                sudden death shots continue from position 17.1.3.1. =
If 
                after an even number of shots taken one player has 
                scored more goals than the other, then that player is 
                the winner.
    17.2.  Procedure for each shot
    17.2.1.  The referee places the ball according to the above 
                definitions.
    17.2.2.  The attacker shall place his playing figure to shoot 
                and confirm that he is prepared to proceed with the 
                shot by stating: =B3ready!=B2 If the attacker is not =
ready 
                after 10 seconds the referee shall regard the shot as 
                being taken unsuccessfully. If the attacker changes =
the 
                position of the prepared playing figure after he has 
                announced his readiness, the shot is considered as 
                being taken unsuccessfully.
    17.2.3.  The referee then asks the goalkeeper to be ready. The 
                defender may not go forward of the goalline with any 
                part of his body for any reason. The defender is =
given 
                maximum 10 seconds to confirm that he is prepared to 
                proceed with goalkeeping by stating: =B3ready!=B2 If =
the 
                goalkeeper is not ready after 10 seconds the referee 
                shall regard the shot as being taken successfully.
    17.2.4.  The referee signals for the shot to be taken by 
                stating: =B3play!=B2
    17.2.5.  The attacker must proceed with his shot within 10 
                seconds. If the attacker has not taken the shot =
within 
                10 seconds the referee shall regard the shot as being 
                taken unsuccessfully.


_______________________________________________________________________=




Part III.  EQUIPMENT REGULATIONS

   Rule 1: Playing board 

    1.1.  Playing surface
    1.1.1.  The playing surface must be properly fixed to hardboard 
                or similar material. It shall be a maximum 90 cm, 
                minimum 70 cm above floor level. The board must be 
                level. 
    1.1.2.  The playing surface and the playing board must extend 
                outside the playing-area for 4-10 cm from the touch- 
                and goallines. The playing board must not extend more 
                than 10 cm behind the back of the goal.
    1.1.3.  The playing board must be surrounded by a fence of 2-10 
                cm in height and a maximum of 10 cm in width. =
Centrally 
                behind each goal there shall be a gap of 15-25 cm in 
                the surround. 
    1.1.4.  There shall be at least 100 cm of free space around the 
                table for the players, the referee and linesman to 
                perform.
    1.1.5.  The pitch cloth must be smooth and free of any 
                disturbing particles and must allow a precise sliding 
                of the playing figures and a straight run of the =
ball. 
    1.1.6.  The lines printed on the pitch cloth shall not be more 
                than 3 mm in width and not interfere with the game by 
                affecting the run of the ball and/or the sliding of =
the 
                playing figures.
    1.2.  Playing-area
    1.2.1.  The playing-area of the pitch shall be a rectangle. The 
                length shall be marked by touchlines of maximum 140 =
cm, 
                minimum 90 cm. The width shall be marked by goallines 
                of maximum 100 cm, minimum 60 cm. However, the width =
of 
                the playing area shall always be at least 30 cm =
smaller 
                than its length. The playing-area shall be divided =
into 
                two equal halves by a center-line parallel to the 
                goallines. There shall be a center-spot on the center-
                line equidistant from each touchline and a center-
                circle of radius 6-12 cm, concentric to the center-
                spot.
    1.2.2.  Each half shall be divided into two equal zones by a 
                shooting-line, parallel to the goallines. The zone 
                between the shooting-line and the goalline shall be 
                called the shooting-area.
    1.2.3.  In each shooting-area there shall be a penalty-area 
                adjacent to the goalline. Each penalty-area shall be 
                formed by two parallel lines, 12-18 cm long and 30-48 
                cm apart, which are equidistant from the center of =
the 
                goalline. These lines shall be at right angles to the 
                goallines and joined at their ends to form =
rectangles. 
                There shall be a penalty spot in each penalty-area, 8-
                14 cm from the goalline and equidistant from each 
                touchline.
    1.2.4.  In each shooting-area there shall be a goal-area 
                adjacent to the goalline. Each goal-area shall be 
                formed by two parallel lines, 5-7 cm long and 22-26 =
cm 
                apart, which are equidistant from the center of the 
                goalline. The vertical goal-area lines may extend 
                behind the goalline to allow a more precise =
positioning 
                of the spare-goalkeeper.
    1.2.5.  In each corner of the playing-area there shall be a 
                quarter circle of radius 2-3 cm concentric to the 
                junction of the touch- and goallines.


   Rule 2: Goals

    2.1.  A goal shall be placed centrally on each goalline so 
            that the front posts are on the line. The goals must be 
            solidly constructed and produced of solid material that 
            does not bend or break under any playing conditions. 
            The goals shall be fixed mechanically to the playing 
            board.
    2.2.  A goal shall consist of two posts, one crossbar, two 
            side bars on each side, a back bar and a net, which 
            must be firmly fixed to the posts and the bars.
    2.3.  The posts shall be upright and parallel, 6 cm long and 
            12.5 cm apart. The crossbar shall be fixed to the top 
            of the posts. The back bar(s) shall be positioned 
            parallel to the crossbar. The posts and the bars shall 
            not be thicker than 5 mm. The distance from the 
            goalline to the back bar shall be 6-9 cm.


   Rule 3: Ball

    3.1.  The ball shall be an empty plastic sphere of 2.2 cm in 
            diameter and 1.5 g in weight. If the players can not 
            agree on a ball, a white Subbuteo =B3Tango=B2 ball shall =
be 
            used.
    3.2.  A painted or marked ball may only be used if both 
            players agree. The referee must replace a broken ball 
            immediately when the ball is stationary.


   Rule 4: The playing figures

    4.1.  Dimensions
            The playing figures and the spare-goalkeeper shall consist
            of a round base and a figure which must be firmly fixed to
            the base by fulfilling the following standards:
    4.1.1.  The base shall be maximum 0.7 cm, minimum 0.5 cm in 
                height and maximum 2.1 cm, minimum 1.6 cm in diameter.
    4.1.2.  The figure fixed to the base shall be maximum 1.3 cm, 
                minimum 0.6 cm at its widest point and maximum 0.6 cm 
                in thickness. The figure shall symbolize a human body.
    4.1.3.  The maximum height of the playing figure including its 
                base shall be 3.9 cm, the minimum height shall be 2.7 
                cm.
    4.2.  Composition
            Each team shall consist of ten field playing figures, one
              spare-goalkeeper and a goalkeeper. Each playing figure =
of
              a set must be of the same composition. All figures shall
              be painted equally and the bases shall have the same
              color excepting the spare-goalkeeper=B9s base that must =
be
              different in color from all other playing figures.
    4.3.  Homologation
    4.3.1.  It is necessary to ask for homologation of new playing 
                figures to the F.I.S.T.F. Rules & Referee Commission 
                before any player might use them in a game. The 
                applicant shall send a sample of his products to the 
                commission, with a memorandum of understanding of the 
                conditions of point 4.3.3.
    4.3.2.  The following playing figures are approved by FISTF. 
                Any further design of a playing figure is to present =
to 
                FISTF and authorized before it can be used in any 
                competition.
    4.3.2.1.  Flat playing figures: (produced since 1940s): 17-18 mm 
                diameter of the base, 35-39 mm height of the playing 
                figure inclusive the base. There are the different 
                homologated playing figures styles: English style, 
                Subbuteo style, Swiss style, German style, and =
Newfooty 
                style.
    4.3.2.2.  00-scale playing figures: 18-21 mm diameter of the 
                base, 28-31 mm height of the playing figure including 
                the base: =B3molded=B2 type (produced in 1960/70s: =
The 
                figure and the plate is made out of one mould), 
                =B3walking-figure=B2 type (produced in 1950/60s: The =
figure 
                and the plate is made out of one mould. The figure 
                shows a walking man.), =B3bar-figure=B2 type =
(produced in 
                1960/70s: The figure is fixed on a bar that is put in 
                the base.), =B3plug-figure=B2 type (produced since =
1980s: 
                The figure is fixed on a knob that is put in the 
                base.). 
    4.3.2.3.  Sports playing figures (produced since 1993): 21 mm 
                diameter of the base, 35-37 mm height of the playing 
                figure inclusive the base. 
    4.3.2.4.  Toccer playing figures (produced since 1994): 21 mm 
                diameter of the disk shaped base, 34-36 mm height of 
                the playing figure inclusive the base. 
    4.3.2.5.  Profibase bases (produced since 1995): that are similar 
                to 00-scale or Toccer bases and can be used with 00-
                scales figures. 
    4.3.2.6.  Woodentop figures (produced since 1995): consisting of 
                a wooden figure of 30-32 mm height (withour base) to =
be 
                used on 00-scale, Profibase, or Sports bases. 
    4.3.3.  To be successfully homologated, a new type of playing 
                figures must be industrially produced and distributed 
                in sufficient quantity to supply any required order. 


   Rule 5: Goalkeeper

    5.1.  Dimensions of the goalkeeper figure
            The goalkeeper shall consist of a figure or of a figure
            with a base. The goalkeeper must be firmly fixed to a rod,
            have a three dimensional defending contents of maximum
            2700 mm3 excluding the rod, and restricted by the =
following
            regulations by fulfilling the following standards:
    5.1.1.  maximum height of the goalkeeper: 39 mm
    5.1.2.  maximum thickness of the goalkeeper figure: 6 mm
    5.1.3.  maximum width of the goalkeeper: 21 mm
    5.1.4.  the goalkeeper shall symbolize a human body
    5.2.  Dimensions of the goalkeeper-rod
            The rod is fixed to the goalkeeper figure or the base and
            is part of the goalkeeper by fulfilling the following
            standards:
    5.2.1.  The goalkeeper's rod shall be a straight rod up to 15 
                cm in length and 4 mm of maximum width, excluding the 
                handle.
    5.2.2.  The handle must not exceed 10 cm in length. 
    5.3.  Homologation
    5.3.1.  It is necessary to ask for homologation of new 
                goalkeeper type to the F.I.S.T.F. Rules & Referee 
                Commission before any player might use them in a =
game. 
                The applicant shall send a sample of his products to 
                the commission, with a memorandum of understanding of 
                the conditions of point 5.3.3.
    5.3.2.  The following goalkeeper figures are approved by 
                FISTF..
    5.3.2.1.  The following flat goalkeeper styles: English style, 
                 Subbuteo style, Swiss style, German style.
    5.3.2.2.  00-scale jockey goalkeeper exchangeable or not 
                  exchangeable, 00-scale goalkeeper with stretched
                  arms, 00-scale goalkeeper with bended body. Metal =
and
                  plastic versions of the goalkeeper figure are 
                  accepted. 
    5.3.2.3.  Sports figure goalkeeper, consisting of a Sports 
                  playing figure with a rod protruding from its base. 
    5.3.2.4.  Toccer goalkeeper, consisting of a special Toccer 
                  figure without base, with a rod protruding from its 
                  feet. 
    5.3.3.  To be successfully homologated, a new type of 
                goalkeeper must be industrially produced and 
                distributed in sufficient quantity to supply any 
                required order. 


_______________________________________________________________________=




Part IV.  REFEREE'S GUIDE

   Rule 1: Referee's obligations

    1.1.  A referee shall be appointed to officiate each game of 
                an F.I.S.T.F. competition event. He shall be in total 
                control of the game for the duration, including the 
                half time intervals. He shall announce any breach of 
                the rules and give swift and clear instructions 
                according to the international sport table football 
                Rules and by applying the international referee=B9s 
                vocabulary.
    1.2.  The referee shall enforce the rules of the game but may 
                refrain from penalizing in case the offending player 
                requests to play on. The offended player may not =
accept 
                an awarded sanction subsequently after having played 
                on.
    1.3.  The referee shall interrupt the game on the occasions 
                definied by the rules and whenever he assumes it to =
be 
                necessary in order to clarify or verify a specific or 
                unclear situation. If in case of a questionable 
                situation, the attacker keeps on playing without =
giving 
                the referee the opportunity to interrupt the game in 
                order to clarify or verify the regarded situation, =
the 
                referee shall decide in favor of the defender.
    1.4.  The referee's decision is final. In case of 
                uncertainty, the referee is allowed to interrupt the 
                match and ask the head referee for advice.
    1.5.  Before flick-off the referee shall verify the identity 
                of the performing players and control the conformity =
of 
                the used equipment with FISTF regulations.
    1.6.  The referee shall be the sole match timer, keeping 
                track with his/her own watch. In case of delaying 
                interruptions of the match or in case of time wasting 
                by one or the other player, the referee shall =
consider 
                lost time to be played at the end of the regarded =
time 
                interval. 
    1.7.  The referee shall fill out the match-report form and 
                hand it back to the head referee immediately after =
the 
                match has been finished.
    1.8.  The referee shall wear the official referee=B9s uniform 
                or a tracksuit during the match. The competition 
                organizer has the competence to oblige referees to 
                perform in sports shoes. 

   Rule 2: Linesman
          A linesman may be appointed to assist the referee. He may
          draw the referee=B9s attention to any breach of the rules =
and
          may support the referee with other requested assistance.



_______________________________________________________________________=





Part V.  ADDITIONNAL INDOOR SPORTS TABLE FOOTBALL PLAYING RULES

    1.  The duration of the game is 2 times 7 minutes. 
    2.  Five playing figures and a goalkeeper are used to play. 
               There is no spare-goalkeeper required.
    3.  Placing the playing figures: 
    3.1.  A playing figure that left the playing board shall be 
               placed on the touch- or goalline level to where it has 
               left the playing board. 
    3.2.  If a playing figure is positioned within the goal-area or 
               goal-mouth, it shall be moved forward to 1 mm inside =
the 
               penalty-area. 
    3.3.  If a figure is positioned across the touchline and is 
               closer to the barrier than the touchline, it can be 
               placed on the touchline to be played. 
    4.  The playing board's barriers can be used with either the 
               playing figures or the ball to rebound off.
    5.  The attacker may play a moving ball. However, if the ball 
               has stopped, the attacker must allow the defender to
               take a block-flick. While the attacker is playing a
               moving ball, the defender is not allowed to interfere. 
    6.  After a save by the goalkeeper, the ball must be 
               stationary before the attacker may continue to play. 
    7.  There is no offside and therefore also no tick-flicks 
               required.
    8.  Flick-in: 
    8.1.  For a flick-in, the ball must leave the playing board on 
               one or the other side.
    8.2.  A flick-in can be forced off any playing figure or 
               goalkeeper that is positioned on the playing board. 
               However, the ball must leave the playing board in the 
               same half as the forcing and deflecting figures. 
    9.  Goal-flick: 
    9.1.  For a goal-flick the ball must leave the playing board on 
               one or the other side of the goal. 
    9.2.  A goal-flick can be forced off any playing figure or 
               goalkeeper that is positioned on the playing board.
    10.  Corner-flick: 
    10.1.  For a corner-flick, the ball must leave the playing board 
               on one or the other side of the goal.
    10.2.  A corner-flick can be forced off any playing figure or 
               goalkeeper that is positioned on the playing board. 
               However, the ball must leave the playing board in the 
               same half as the forcing and deflecting figures. 
    11.  By taking a flick-off, flick-in, corner-flick or goal-
               flick, the ball must become stationary and the =
defender 
               may take a block-flick before the attacker can proceed 
               with his attack. 
    12.  The standard size of the playing area is 60 x 90 cm. 
    13.  Except when mentioned above, the playing rules of point 
               II are also applicable to Indoor sports table =
football. 

_______________________________________________________________________=


Indoor rules by Willy Hofmann
F.I.S.T.F.
Sports Rules  Page 4  6/22/99

Sports Rules  Page 1  6/22/99
F.I.S.T.F.
Sports Rules  Page 55  6/22/99

_______________________________________________________________________=

               


End rec.sport.table-soccer FAQ 8 FISTF Subbuteo Official Rules of Play

User Contributions:

Comment about this article, ask questions, or add new information about this topic:


[ Usenet FAQs | Web FAQs | Documents | RFC Index ]

Send corrections/additions to the FAQ Maintainer:
uyeyama@hawaii.SPAMNOT edu,Vincent.CoppenolleSPAMNOT@abb.be





Last Update March 27 2014 @ 02:12 PM