Top Document: Axis & Allies FAQ v1.4 Previous Document: 10. Is the game imbalanced? Next Document: *12. Can I play by email (PBEM)? See reader questions & answers on this topic! - Help others by sharing your knowledge This is a touchy subject. Milton Bradley has acknowledged the fact that the game is imbalanced by introducing three rules options that weigh a victory towards the Axis (summarized from the Second Edition Rules): - Weapons Development Benefits: The German player starts with Jet Power, and the Japan player starts with Super Subs. - Restricted Attack: The USSR player is not allowed to attack until the second turn. - No New Complexes: No new industrial complexes can be bought or placed. Only original complexes can be used. The second optional rule, Restricted Attack, has been used very successfully at some game conventions, and many experienced players swear by it. Of course it depends on the calibre of the players, but for an even field it can give the Axis enough of a breathing space to make some headway before the awesome crushing power of the Allied production advantage takes hold. The No New Complexes is very controversial. William Jockusch (William.Jockusch@math.lsa.umich.edu) notes that "it keeps the Japanese from building complexes in mainland Asia, which they need to do." Japan suffers far more than the Allies from this rule. User Contributions:Top Document: Axis & Allies FAQ v1.4 Previous Document: 10. Is the game imbalanced? Next Document: *12. Can I play by email (PBEM)? Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: pgoudswa@jumppoint.com
Last Update March 27 2014 @ 02:11 PM
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