Top Document: Magic: The Gathering Rules FAQ, v5.10 (part 3) Previous Document: 3.04: Trample vs. protection Next Document: 3.06: Flagbearers See reader questions & answers on this topic! - Help others by sharing your knowledge The way in which triggered abilities have been dealt with has changed dramatically throughout the history of the game. When any instruction is followed in the game, it may match the trigger event of any number of triggered abilities. Each time this happens, the triggered event triggers. When a player is in the process of gaining priority to play spells and abilities, players put any triggered abilities that have triggered onto the stack. First the active player adds all the triggered abilities that he or she controls, in the order of his or her choice, and then the non-active player does so. With multiple non-active players, players go in turn order. With this system, triggered abilities never go onto the stack while another spell or ability is resolving. They always wait until a player is about to gain priority. However, the order of events within the resolution of the spell or ability does still matter. For example, during the resolution of Hypergenesis, a Where Ancients Tread enters the battlefield, and then its controller also puts a Woolly Thoctar onto the battlefield: Hypergenesis Sorcery / Hypergenesis is green. / Suspend 3 - {1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) / Starting with you, each player may put an artifact, creature, enchantment or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Where Ancients Tread {4}{R} Enchantment / Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. Woolly Thoctar {R}{G}{W} Creature - Beast 5/4 The Where Ancients Tread "sees" the Woolly Thoctar, and triggers. After the Hypergenesis has finished resolving, the controller of the Where Ancients Tread puts its triggered ability on the stack, and chooses a target for it. This could target another creature that was put onto the battlefield after the Woolly Thoctar. Some damage prevention effects have "side-effects", extra things that are written along with the damage prevention: Brace for Impact {4}{W} Instant / Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. These are not usually triggered abilities. They just happen as part of the event that would have dealt the damage. User Contributions:Top Document: Magic: The Gathering Rules FAQ, v5.10 (part 3) Previous Document: 3.04: Trample vs. protection Next Document: 3.06: Flagbearers Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: mtgfaq@daeghnao.com (Zoe Stephenson)
Last Update March 27 2014 @ 02:11 PM
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